This blog covers topics that interest me in art, computer science, and academia.
My homepage, with academic papers and other links, is here: https://www.dgp.toronto.edu/~hertzman.
The opinions here are mine alone, and do not represent those of any institutions I’m affiliated with.
Posts
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The Menace of Mechanical Music: Was John Philip Sousa right?
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Books That Changed The Way I See The World
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Violent Communication in Scientific Paper Reviews
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Non-Violent Communication, and Technical Communication
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Choices During Painting: A Case Study
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How I Paint Space: Multiperspective Arrangement
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Learning from Painting, Part 7: Finding Inspiration, Six Years Later
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How We Perceive Shape in Painting and Photography: Perspective
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Book Reviews on Consciousness and Intelligence
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Distortion and Multiperspective in Art and Photography
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My Journey in Art and Computing, So Far (SIGGRAPH Award Talk)
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Judgments That Get in the Way of Making Art
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Why Evolution Isn’t Just Optimization
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Perspective Distortions: Why Normal Cameras Make Faces Look Weird
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Visual Illusions Explainable by the Limitations of Peripheral Vision
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The Illusion of Awareness: Why We See Much Less Than We Think We Do
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Computer Graphics Research As Scientific Modeling of Pictures
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“That’s Not Art:” Art Worlds Define Art Differently
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Three Types of Art Technologies
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What is Creativity? Can Computers Be Creative?
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Why Industry Research Labs Should Publish
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How and Why I Blog
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Reminiscence: My first SIGGRAPHs
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Occluding Contour Breakthroughs Part 3: Which Algorithm Should I Use (or Research)?
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Occluding Contour Breakthroughs, Part 2: Getting It Right
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Occluding Contour Breakthroughs, Part 1: A Surprisingly Hard Problem
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Computer Science Venues Should Publish Position Papers
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The Curse of Performative User Studies
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Can You Tell If A Painting Came From A Photograph?
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Notes on the Hockney-Falco Thesis, and “Tim’s Vermeer”
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Changing Melodies: Art and Research are Often Open-Ended Exploration
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A Catalog of “AI” Art Analogies
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When Machines Change Art
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Status Quo Bias
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Artworks as Experiments
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Amateurs: Making Art at Technological Cutting-Edges
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Four Important Eras that Define Art
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Useful Ways to Talk About of Art (Definitions, Part 2)
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Confusing Definitions of Art (Definitions, Part 1)
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We Aren’t Just Computers
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How Photography Became An Art Form
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SIGGRAPH Papers Committee Notes: 2022, and the future
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Two Recent Art Books
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Creative Explorations with DALL-E 2
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Photography is not Objective, Art is a Set of Choices
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Why Dark and Light is Complicated in Photographs
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How Does Perspective Work in Pictures?
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The Skill Learning Curve
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How to Draw Pictures, Part 4: Line Thickness
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Why Does Line Drawing Work? A Realism Hypothesis
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Questions for Computational Creativity Research
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Art is Fundamentally Social
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The Life-Cycle of AI Art Techniques
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To Buy or Not To Buy CryptoArt
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Suggestions for Computer Vision Review Processes
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Understanding Visual Art as Computation: A Hypothetical Book Introduction
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How I Began to Appreciate Robot Painting
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Why DeepDream Dreams of Doggies
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Learning from Painting, Part 6: Abstract Painting
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Learning from Painting, Part 5: Embracing Digital Painting
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Learning from Painting, Part 4: Time and Speed
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Learning from Painting, Part 3: Planning and Strategy
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Quantitative Evaluation Isn’t Everything
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Learning from Painting, Part 2: The Goal
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Learning from Painting, Part 1: Art is a Process
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Dreaming and Sampling
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Painting in Karies
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How to Draw Pictures, Part 3: Style
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How to Draw Pictures, Part 2: Suggestive Contours
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How to Draw Pictures, Part 1: Contours
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What if CVPR is a Graphics Conference?
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Bits on Academic Writing: Footnotes, Actually, Semantics
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Technical Paper Rebuttals Aren’t Just For “Factual Errors”
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What is Contemporary Art?
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What is “What is Art?”
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SIGGRAPH Should Add A Conference Paper Track
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Book Reviews on Understanding Art
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Apparent Ridges, Edges, and Perception of Line Drawing
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Why Edge Detection Doesn’t Explain Line Drawing
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